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1
https://www.diva-portal.org/smash/get/diva2:3030/FULLTEXT02.pdf
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2
https://www.bc.edu/content/dam/files/schools/cas_sites/cs/pdf/academics/honors/02CristopherStauffer.pdf
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3
https://www.researchgate.net/publication/338238797_A_Review_on_Real-time_Terrain_Rendering_Techniques
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4
https://www.scitepress.org/Papers/2011/33669/33669.pdf
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5
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https://www.isprs.org/proceedings/XXXVII/congress/5_pdf/122.pdf
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8
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9
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10
https://diglib.eg.org/handle/10.2312/PE.VMV.VMV13.211-218
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11
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13
http://vterrain.org/LOD/Papers/
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14
https://www.computer.org/csdl/proceedings-article/icme/2012/4711a320/12OmNxWuiqX
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15
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16
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21
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22
https://advances.realtimerendering.com/s2021/Siggraph21%20Terrain%20Tessellation.pdf
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23
https://www.semanticscholar.org/paper/Real-time-generation-and-rendering-of-realistic-H%C3%A4ggstr%C3%B6m/864afd47ef366628ed0b6717e3a9711b9af42dd8
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26
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27
https://www.academia.edu/22509159/Real_time_rendering_of_complex_vector_data_on_3d_terrain_models
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28
https://www.amazon.com/Real-Time-Terrain-Engines-DirectX9-Development/dp/1584502045
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29
https://onlinelibrary.wiley.com/doi/10.1002/cav.2108
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30
http://www.cs.auckland.ac.nz/~burkhard/Publications/GRAPP2011_VanDenHurkEtAl.pdf
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31
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32
https://dl.acm.org/doi/10.5555/647811.738117
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35
https://www.tandfonline.com/doi/full/10.1080/02564602.2015.1040473
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36
https://cescg.org/wp-content/uploads/2018/04/Michelic-Real-Time-Rendering-of-Procedurally-Generated-Planets-2.pdf
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37
https://www.preprints.org/manuscript/202211.0508/v1
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38
https://www.scientific.net/AMR.926-930.3281
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39
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40
https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/chapter5-andersson-terrain-rendering-in-frostbite.pdf
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41
https://patents.google.com/patent/EP1596339A1/en
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42
https://github.com/topics/terrain-rendering?o=asc&s=stars
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43
http://www2.imm.dtu.dk/pubdb/edoc/imm1425.pdf
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44
http://yutingye.info/OtherProjects_files/VRTRUSLOD.pdf
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45
https://www.cse.unr.edu/~fredh/papers/working/ISVC2011/paper2.pdf
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46
https://www.red3d.com/siggraph/2000/course39/S2000Course39SlidesBlow.pdf
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47
https://kosmonautblog.wordpress.com/2017/06/04/terrain-rendering-overview-and-tricks/
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48
http://stereofx.org/papers/PIPELINE.PDF
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49
https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh
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50
https://web.cs.ucdavis.edu/~hamann/WesterteigerChenGerndtHamannHagenVRAR2012PaperAsSubmitted06152012.pdf
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51
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52
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53
https://web.engr.oregonstate.edu/~mjb/WebMjb/Papers/globalworlds.pdf
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54
https://www.terrain.dk/
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55
https://vcg.informatik.uni-rostock.de/~fl/assets/grapp_2010.pdf
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56
https://slideplayer.com/slide/4774413/
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57
https://stackoverflow.com/questions/2013755/opengl-best-rendering-method-for-terrain-which-texture-coordinates-changes-in-r
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58
https://benthamopen.com/ABSTRACT/TOAUTOCJ-6-1378
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59
http://wiki.gis.com/wiki/index.php/Terrain_rendering
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60
https://www.digipen.edu/sites/default/files/public/docs/theses/alexander-n-pecoraro-digipen-master-of-science-in-computer-science-thesis-gigavoxel-paged-terrain-generation-and-rendering.pdf
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61
https://www.cs.bgu.ac.il/~el-sana/publications/pdf/PersistentGridMapping.pdf
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62
https://catalog.data.gov/dataset/flight-appropriate-3d-terrain-rendering-toolkit-for-synthetic-vision-phase-i
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63
http://drivenbynostalgia.com/files/Texture%20Virtualization%20for%20Terrain%20Rendering.pdf
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64
https://www.csse.canterbury.ac.nz/research/reports/HonsReps/2005/hons_0502.pdf
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65
https://fenix.tecnico.ulisboa.pt/downloadFile/281870113703784/ExtendedAbstract-Final-73465.pdf
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66
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67
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68
https://www.farpeek.com/hoffmitch.pdf
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69
https://forum.unity.com/threads/how-to-apply-texture-to-terrain-in-realtime.654121/
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70
https://smartech.gatech.edu/handle/1853/3551
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71
https://www.cs.montana.edu/courses/spring2009/525/presentations/Mike2.pdf
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72
https://www.cg.tuwien.ac.at/courses/Seminar/SS2001/terrain/Terrain.pdf
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73
https://www.vworld.fr/GB_vworldterrain.html
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74
https://www.imperial.ac.uk/media/imperial-college/research-centres-and-groups/dyson-robotics-lab/jzienkiewicz_etal_iros2016.pdf
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75
https://wiki.jmonkeyengine.org/docs/3.4/core/terrain/terrain.html
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76
https://www.evl.uic.edu/cavern/rg/20040525_renambot/Visualization-papers/papers/02/01183801.pdf
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77
https://www.world-creator.com/
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78
https://koreauniv.pure.elsevier.com/en/publications/per-pixel-rendering-of-terrain-data
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79
https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLI-B3/755/2016/
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80
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81
https://www.hindawi.com/journals/ijcgt/2008/753584/
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82
https://jcgt.org/published/0004/01/02/
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83
http://www.afqa123.com/2017/02/25/terrain-rendering/
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84
https://www.tinman3d.com/
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85
https://www.quora.com/What-game-terrain-rendering-and-storage-methods-are-out-there
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86
https://www.flipcode.com/archives/article_geomipmaps.pdf
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87
https://www.sbgames.org/sbgames2018/files/papers/ComputacaoFull/188348.pdf
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88
https://docs.unity3d.com/Manual/script-Terrain.html
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89
https://opus4.kobv.de/opus4-fau/files/271/CarstenDachsbacherDissertation.pdf
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https://saksagan.ceng.metu.edu.tr/courses/ceng591/RAPORLAR/HacerYalim.pdf
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91
https://andrew-flower.com/assets/projects/defter-thesis-2a801f6d36032f375e1c0b44fc76c52732dc8506d658d691644a450545526b93.pdf
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92
https://developer.apple.com/documentation/metal/buffers/rendering_terrain_dynamically_with_argument_buffers
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93
https://arxiv.org/abs/1803.04612
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94
https://www.reddit.com/r/godot/comments/blwr89/more_open_world_pixelesque_landscape_and_terrain/
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95
https://en.wikipedia.org/wiki/Geomipmapping
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96
https://core.ac.uk/download/pdf/295548845.pdf
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https://www.jsjkx.com/EN/Y2013/V40/IZ6/120
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